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Thread Statistics | Show CCP posts - 8 post(s) |

Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.17 11:51:00 -
[1] - Quote
CCP Fozzie wrote:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Let us know what you think!
Hey Fozzie,
Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example).
That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V.
HIV lvl V need a better reward (RoF would be cool since it's the bigger).
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Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.17 11:54:00 -
[2] - Quote
zar dada wrote:CCP Fozzie wrote:...
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
... Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps. Unless there is going to be a new CREST protocol to Minority Report the incoming damage.
Or you can overheat it before activation when the situation tells you that you may have to deagro in emergency. |

Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.23 17:59:18 -
[3] - Quote
Archetype 66 wrote:CCP Fozzie wrote:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic la Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger).
Did you read this by any chance ? |

Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.23 20:09:21 -
[4] - Quote
Stitch Kaneland wrote:[Quote] Yea i would figure HIV lvl 5 would be AIDS lvl 1. Not sure thats much of a reward though. Joking and typos aside, for the broadsword as an example. Check out rupture, vagabond, muninn. Double dmg bonus is cruiser skill. So broadsword fits the same theme.
lol :) Joking aside, your comment is not entirely correct because in fact bonuses are not always assigned in the same way.
Vaga Cruiser skill: 5% RoF and 7.5% Shield boost Specialized skill: 5% Dmg and 10% Falloff
Munnin Cruiser skill: 5% RoF and 5% Dmg Specialized skill: 10% Range and 7.5% Tracking
I'm not sure there is a true reflection behind and that's a shame because it is not so trivial. However it makes sense for the munnin as bonus on range is important and it's matter a lot for this ship. So it's a good reward to have HAC to V.
For that matter, I got a question for you Fozzie:
Unlike most cases dan Eve, the main skill bonuses will not stack with those of secondary skill but are calculated before. Is that intentional?
Example with the Vulture :
Battlecruiser skill: 10% Range and 4% Shield Resists Specialized skill : 10% Range and 10% Dmg and 3% Links
In the end it gives 125% on the Range instead of 100%. Note that you might think that the subsystem bonus (Magnetic Infusion Bassin) on Tengu provide the same range with its +20% per lvl but because of this, it is actually lower. I'm all for diversity, so it's all good for me, but I'm wondering if it's really designed to be that way. |

Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.23 21:41:12 -
[5] - Quote
I'm talking about the weapons range, not the warp disruption field range which should remain linked to HIC skill for sure. |

Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.24 09:54:25 -
[6] - Quote
Archetype 66 wrote:I'm talking about the weapons range, not the warp disruption field range which should remain linked to HIC skill for sure.
That. Thank you for reading. |
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